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- on exitFrame
- global gunfire
- if the movieRate of sprite 1 = 1 then
- set the movieTime of sprite 33 to 0
- set the movieRate of sprite 33 to 1
- set the movieRate of sprite 1 to 0
- play frame "lay backa"
- end if
- if the movieRate of sprite 33 = 1 then
- set the movieTime of sprite 1 to 0
- set the movieRate of sprite 1 to 1
- set the movieRate of sprite 33 to 0
- play frame "lay backa"
- end if
- set the movieTime of sprite 4 to 0
- set the movieRate of sprite 4 to 1
- set gunfire to gunfire + 1
- if gunfire = 2 then
- play frame "loopera"
- else
- play frame "lay backa"
- end if
- end
-